Implementation of C4.5 Algorithm for Student Satisfaction Analysis on Scout Extracurricular Activities in the Framework of Scout Extracurricular Information System Development at SDN Pondok Bambu 10 & 11
Abstract
This study investigates student satisfaction toward Scout extracurricular activities at SDN Pondok Bambu 10 and 11 by applying the C4.5 algorithm within the CRISP-DM framework. Data were collected from 210 students through questionnaires and interviews to evaluate perceptions of program quality, mentor support, and social interaction. The C4.5 model achieved an accuracy rate of 99.52%, effectively identifying key determinants of student satisfaction. Results indicate that program quality, mentor support, and peer interaction are the most influential factors shaping students’ experiences. The decision tree produced interpretable rules that help educators understand satisfaction patterns and make data-driven improvements to program design. Compared with other methods such as SVM and Random Forest, C4.5 provides clearer interpretability while maintaining high predictive precision. The study further recommends integrating the model into a web-based information system to enable continuous monitoring and evaluation of extracurricular activities. These findings highlight the potential of data mining techniques to strengthen decision-making in education and to create a more adaptive, student-centered approach to extracurricular management.
Author Biographies
Information Systems Study Program, Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika, East Jakarta City, Special Capital Region of Jakarta, Indonesia.
Information Systems Study Program, Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika, East Jakarta City, Special Capital Region of Jakarta, Indonesia.
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