jics@kawanad.com Banda Aceh, Indonesia

Pengembangan Pembelajaran Interaktif Sejarah Proklamasi Berbasis Game Mobile 2D Menggunakan Metode Game Development Life Cycle

Habil Jabbal Firdausyi1* , Ade Irma Purnamasari2 , Irfan Ali3 , Indra Wiguna Marthanu4 , Fathurrohman Fathurrohman5
1*,2,3,4,5 STMIK IKMI Cirebon
* Corresponding Author: Habil Jabbal Firdausyi
Published
2026-05-30
Section
Article
Pages
30-37

Abstract

The History subject — particularly the Indonesian Proclamation of Independence — has long been delivered through conventional, one-directional methods that leave students disengaged and, in documented cases, visibly saturated. This study designed and developed an interactive digital learning medium as a direct response to that condition. The medium produced is a narrative-driven 2D Mobile Game, built using the Game Development Life Cycle (GDLC) across four phases: Concept, Pre-Production, Production, and Testing. The resulting prototype centers on a slide-controlling mechanism and a sequentially structured historical narrative, with an integrated quiz system embedded at the end of each story chapter. Validation by a Material Expert and a Media/Technology Expert placed the product in the "Highly Feasible" category, with an overall average score of 89.85% — a result that holds across both content accuracy and technical execution. Usability testing returned a System Usability Scale score of 81.0, rated "Excellent" and "Acceptable." These findings suggest the game is a credible alternative medium for reducing learning saturation and raising student engagement with History material.  

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Author Biographies

Habil Jabbal Firdausyi STMIK IKMI Cirebon

Program Studi Rekayasa Perangkat Lunak, STMIK IKMI Cirebon, Kota Cirebon, Provinsi Jawa Barat, Indonesia

Ade Irma Purnamasari STMIK IKMI Cirebon

Program Studi Rekayasa Perangkat Lunak, STMIK IKMI Cirebon, Kota Cirebon, Provinsi Jawa Barat, Indonesia

Irfan Ali STMIK IKMI Cirebon

Program Studi Rekayasa Perangkat Lunak, STMIK IKMI Cirebon, Kota Cirebon, Provinsi Jawa Barat, Indonesia

Indra Wiguna Marthanu STMIK IKMI Cirebon

Program Studi Rekayasa Perangkat Lunak, STMIK IKMI Cirebon, Kota Cirebon, Provinsi Jawa Barat, Indonesia

Fathurrohman Fathurrohman STMIK IKMI Cirebon

Program Studi Rekayasa Perangkat Lunak, STMIK IKMI Cirebon, Kota Cirebon, Provinsi Jawa Barat, Indonesia

How to Cite

Firdausyi, H. J., Purnamasari, A. I., Ali, I., Marthanu, I. W., & Fathurrohman, F. (2026). Pengembangan Pembelajaran Interaktif Sejarah Proklamasi Berbasis Game Mobile 2D Menggunakan Metode Game Development Life Cycle. Journal Innovations Computer Science, 5(1), 30-37. https://doi.org/10.56347/jics.v5i1.413

License & Copyright

Copyright (c) 2026 Habil Jabbal Firdausyi, Ade Irma Purnamasari, Irfan Ali, Indra Wiguna Marthanu, Fathurrohman Fathurrohman (Author)

This is an open-access journal. All articles are distributed under the terms of the Creative Commons Attribution 4.0 International License (CC BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Creative Commons Attribution 4.0 International (CC BY 4.0)

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