Pengembangan Pembelajaran Interaktif Sejarah Proklamasi Berbasis Game Mobile 2D Menggunakan Metode Game Development Life Cycle
Abstract
The History subject — particularly the Indonesian Proclamation of Independence — has long been delivered through conventional, one-directional methods that leave students disengaged and, in documented cases, visibly saturated. This study designed and developed an interactive digital learning medium as a direct response to that condition. The medium produced is a narrative-driven 2D Mobile Game, built using the Game Development Life Cycle (GDLC) across four phases: Concept, Pre-Production, Production, and Testing. The resulting prototype centers on a slide-controlling mechanism and a sequentially structured historical narrative, with an integrated quiz system embedded at the end of each story chapter. Validation by a Material Expert and a Media/Technology Expert placed the product in the "Highly Feasible" category, with an overall average score of 89.85% — a result that holds across both content accuracy and technical execution. Usability testing returned a System Usability Scale score of 81.0, rated "Excellent" and "Acceptable." These findings suggest the game is a credible alternative medium for reducing learning saturation and raising student engagement with History material.
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Program Studi Rekayasa Perangkat Lunak, STMIK IKMI Cirebon, Kota Cirebon, Provinsi Jawa Barat, Indonesia
Program Studi Rekayasa Perangkat Lunak, STMIK IKMI Cirebon, Kota Cirebon, Provinsi Jawa Barat, Indonesia
Program Studi Rekayasa Perangkat Lunak, STMIK IKMI Cirebon, Kota Cirebon, Provinsi Jawa Barat, Indonesia
Program Studi Rekayasa Perangkat Lunak, STMIK IKMI Cirebon, Kota Cirebon, Provinsi Jawa Barat, Indonesia
Program Studi Rekayasa Perangkat Lunak, STMIK IKMI Cirebon, Kota Cirebon, Provinsi Jawa Barat, Indonesia
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